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kodbloke


   
  Counter Strike
  Config
 
Atakan Coder by CyberAhbel@counter-strike.net


Socl Config,Orjinal Config Üzerinden Kodlanmıştır. Buyrun;



unbindall
bind "TAB" "+showscores"
bind "ENTER" "+attack"
bind "ESCAPE" "cancelselect"
bind "SPACE" "+jump"
bind "'" "+moveup"
bind "+" "sizeup"
bind "," "buyammo1"
bind "-" "sizedown"
bind "." "buyammo2"
bind "/" "+movedown"
bind "0" "slot10"
bind "1" "slot1"
bind "2" "slot2"
bind "3" "slot3"
bind "4" "slot4"
bind "5" "slot5"
bind "6" "slot6"
bind "7" "slot7"
bind "8" "slot8"
bind "9" "slot9"
bind ";" "+mlook"
bind "=" "podbotmenu"
bind "[" "invprev"
bind "]" "invnext"
bind "`" "toggleconsole"
bind "a" "+moveleft"
bind "b" "buy"
bind "c" "radio3"
bind "d" "+moveright"
bind "e" "+use"
bind "f" "impulse 100"
bind "g" "drop"
bind "i" "showbriefing"
bind "m" "chooseteam"
bind "n" "nightvision"
bind "o" "buyequip"
bind "q" "lastinv"
bind "r" "+reload"
bind "s" "+back"
bind "t" "impulse 201"
bind "u" "messagemode2"
bind "w" "+forward"
bind "x" "radio2"
bind "y" "messagemode"
bind "z" "radio1"
bind "~" "toggleconsole"
bind "UPARROW" "say S.a"
bind "DOWNARROW" "say a.S"
bind "LEFTARROW" "say_team AAAA"
bind "RIGHTARROW" "say_team BBBB"
bind "ALT" "+strafe"
bind "CTRL" "+duck"
bind "SHIFT" "+speed"
bind "INS" "+klook"
bind "DEL" "retry"
bind "PGDN" "cl_cmdrate 101"
bind "PGUP" "cl_updaterate 57"
bind "HOME" "lightgamma 0;retry"
bind "END" "timeleft"
bind "MWHEELDOWN" "invnext"
bind "MWHEELUP" "invprev"
bind "MOUSE1" "+attack"
bind "MOUSE2" "+attack2"
bind "MOUSE3" "+duck; wait ; wait; ; -duck ; +jump; -jump ; wait; wait ;+duck; wait; wait ;-duck; wait; wait;timeleft"
bind "MOUSE4" "+voicerecord"
bind "MOUSE5" "+voicerecord"
bind "PAUSE" "pause"
gl_max_size 256
ex_interp 0.1
_cl_autowepswitch "0"
_snd_mixahead "0.1"
ati_npatch "0"
ati_subdiv "0"
bgmvolume "1.000000"
bottomcolor "6"
brightness "1"
cd_fps "0"
cd_sound "0"
cl_allowdownload "1"
cl_allowupload "1"
cl_backspeed "400"
cl_cmdbackup "2"
cl_cmdrate "101"
cl_corpsestay "180"
cl_crosshair_color "50 250 50"
cl_crosshair_size "small"
cl_crosshair_translucent "1"
cl_dlmax "128"
cl_download_ingame "1"
cl_dynamiccrosshair "0"
cl_forwardspeed "400"
cl_himodels "0"
cl_idealpitchscale "0.8"
cl_lc "1"
cl_logocolor "#Valve_Yellow"
cl_logofile "skull"
cl_lw "1"
cl_minmodels "1"
cl_radartype "1"
cl_righthand "1"
cl_shadows "1"
cl_timeout "35"
cl_updaterate "101"
cl_vsmoothing "0.05"
cl_weather "0"
con_color "255 180 30"
console "1"
crosshair "1"
fastsprites "0"
fps_max "101"
rate "30000"
fps_modem "0"
gamma "3"
gl_dither "1"
gl_flipmatrix "0"
gl_fog "1"
gl_monolights "0"
gl_overbright "0"
gl_polyoffset "0.1"
hisound "1"
hpk_maxsize "0"
hud_capturemouse "1"
hud_centerid "1"
hud_draw "1"
hud_fastswitch "1"
hud_saytext_internal "1"
hud_takesshots "0"
joystick "0"
lookspring "0.000000"
lookstrafe "0.000000"
m_filter "0"
m_forward "1"
m_pitch "0.022"
m_side "0.8"
m_yaw "0.022"
model "gordon"
MP3FadeTime "2.0"
MP3Volume "1"
mp_decals "300"
name "Nickinizi Giriniz"
net_graph "3"
net_graphpos "1.000000"
net_scale "5"
r_bmodelhighfrac "5.0"
r_detailtextures "0"
s_a3d "0.0"
s_automax_distance "30"
s_automin_distance "2"
s_bloat "2.0"
s_distance "60"
s_doppler "0.0"
s_eax "0.0"
s_leafnum "0"
s_max_distance "1000"
s_min_distance "5"
s_numpolys "200"
s_polykeep "1000000000"
s_polysize "10000000"
s_refdelay "4"
s_refgain "0.4"
s_rolloff "1.0"
s_verbwet "0.25"
sensitivity "2.6"
skin ""
spec_autodirector_internal "1"
spec_drawcone_internal "1"
spec_drawnames_internal "1"
spec_drawstatus_internal "1"
spec_mode_internal "2"
spec_pip "0"
suitvolume "2"
sv_aim "0"
sv_voiceenable "1"
team ""
topcolor "30"
viewsize "110"
voice_enable "1"
voice_forcemicrecord "1"
voice_modenable "1"
voice_scale "2"
volume "3"
setinfo "_vgui_menus" "0"
setinfo "_ah" "0"
+mlook
+jlook

echo "Config Loaded (Config Yuklendi)"


//---------------------------------------------------------------------------------------------------------------------

FPS Hızlandırıcı CFG Ayarı

// cl_
cl_allowdownload
cl_allowupload 1
cl_autohelp 0
cl_autowepswitch 0
cl_backspeed 400
cl_class default
cl_cmdbackup 2
cl_cmdrate 101


cl_drawshadowtexture 0
cl_dynamiccrosshair 0
cl_ejectbrass 0
cl_forcepreload 1
cl_c4dynamiclight 1
cl_forwardspeed 400
cl_idealpitchscale 0.8
cl_interp 0.01
cl_lagcomp_errorcheck 1

cl_observercrosshair 1
cl_phys_props_enable 0
cl_phys_props_max 0
cl_radaralpha 200
cl_radartype 1
cl_ragdoll_physics_enable 0
cl_rate 25000
cl_righthand 1
cl_scalecrosshair 0
cl_show_bloodspray 1
cl_show_splashes 0
cl_showfps 2
cl_showpluginmessages 1
cl_smooth 0
cl_soundfile sound/player/jingle.wav
cl_spec_mode 3
cl_team default
cl_timeout 30
cl_updaterate 101
cl_upspeed 320

// r_
r_3dsky 0
r_avglight 0
r_DispUseStaticMeshes 0
r_aspectratio 0
r_decal_cullsize 2
r_decals 0
r_dispfullradius 2
r_drawlights 0
r_drawmodelstatsoverlaymax 1.5
r_drawmodelstatsoverlaymin 0.1
r_drawrain 0
r_drawparticles 0
r_drawmodeldecals 0
r_drawropes 0
r_dynamic 0
r_eyegloss 0
r_eyemove 0
r_cheapwaterend 1
r_cheapwaterstart 1
r_eyes 0
r_eyeglintlodpixels 0
r_eyegloss 0
r_eyemove 0
r_eyeshift_x 0
r_eyeshift_y 0
r_eyeshift_z 0
r_eyesize 0
r_lightaverage 0
r_lightinterp 0
r_lod 5
r_modellodscale 0.1
r_propsmaxdist 0
r_rainradius 0
r_rainsimulate 0
r_rainsplashpercentage 0
r_renderoverlayfragment 0
r_rootlod 1
r_WaterDrawReflection 0
r_shadowmaxrendered -1
r_shadowrendertotexture 0
r_shadows 0
r_teeth 0
r_worldlightmin 1
r_worldlights 1
r_avglight 0

// net_
net_graph 0
net_graphpos 1
net_graphsolid 1
net_scale 5

// sv_
sv_backspeed 0.6
sv_forcepreload 0
sv_log_onefile 0
sv_logecho 1
sv_logfile 1
sv_logsdir logs
sv_noclipaccelerate 5
sv_noclipspeed 5
sv_skyname sky_dust
sv_specaccelerate 0
sv_specnoclip 1
sv_specspeed 0
sv_unlockedchapters 1
sv_voiceenable 1
sv_watchentlist 0

// bot_
bot_traceview_extended 0

// mat_
mat_compressedtextures 1
mat_bumpmap 0
mat_vsync 0
mat_clipz 0
mat_fastnobump 1
mat_forcedynamic 0
mat_mipmaptextures 0
mat_picmip 2
mat_specular 0
mat_trilinear 1
mat_bloom 0
mat_fastspecular 1
mat_filterlightmaps 0
mat_filtertextures 0

// fps_
fps_max 160

// violence_
violence_ablood 1
violence_agibs 1
violence_hblood 1
violence_hgibs 1

// budget_
budget_averages_window 30
budget_background_alpha 128
budget_bargraph_background_alpha 128
budget_bargraph_range_ms 16.6666666667
budget_history_numsamplesvisible 100
budget_history_range_ms 66.666666667
budget_panel_bottom_of_history_fraction .25
budget_panel_height 384
budget_panel_width 512
budget_panel_x 0
budget_panel_y 50
budget_peaks_window 30
budget_show_averages 0
budget_show_history 0
budget_show_peaks 1

// ai_
ai_report_task_timings_on_limit 0
ai_think_limit_label 0

// c_
c_maxdistance 200
c_maxpitch 90
c_maxyaw 135
c_mindistance 30
c_minpitch 0
c_minyaw -135
c_orthoheight 100
c_orthowidth 100

// cam_
cam_command 0
cam_idealdist 64
cam_idealpitch 0
cam_idealyaw 90
cam_snapto 0

// cc_
cc_linger_time "1.0"
cc_predisplay_time "0.25"
cc_subtitles "0"
cc_lang ""


// dsp_
dsp_dist_max 1440.0
dsp_dist_min 0.0
dsp_enhance_stereo 0
dsp_slow_cpu 0
dsp_volume 1.0

// hud_
hud_fastswitch 1

// joy_
joy_diagonalpov 0
joy_forwardsensitivity -1
joy_forwardthreshold 0.15
joy_name joystick
joy_pitchsensitivity 1
joy_pitchthreshold 0.15
joy_sidesensitivity -1
joy_sidethreshold 0.15
joy_wingmanwarrier_centerhack 0
joy_wingmanwarrier_turnhack 0
joy_yawsensitivity -1
joy_yawthreshold 0.15

// mp_
mp_decals 0

// snd_
snd_duckerattacktime 0.5
snd_duckerrelea_Setime 2.5
snd_duckerthreshold 0.15
snd_ducktovolume 0.55
snd_mixahead 0.1
snd_musicvolume 0.000000
snd_pitchquality 1

// texture_
texture_budget_background_alpha 128
texture_budget_panel_bottom_of_history_fr.. .25
texture_budget_panel_height 284
texture_budget_panel_width 512
texture_budget_panel_x 0
texture_budget_panel_y 450

// voice_
voice_enable 1
voice_forcemicrecord 1
voice_modenable 1
voice_scale 1

// vprof_
vprof_graphheight 256
vprof_graphwidth 512
vprof_unaccounted_limit 0.3
vprof_verbose 1

// çeşitli
adsp_debug 0
bgmvolume 1
budget_show_history 0
closecaption 0
con_enable 1
crosshair 1
dsp_slow_cpu 1
fog_enable 0
fog_enable_water_fog 0
func_break_max_pieces 15
joystick 0
lookspring 0
lookstrafe 0
muzzleflash_light 1
npc_height_adjust 1
rate 25000
scene_showfaceto 0
scene_showlook 0
scene_showmoveto 0
rope_smooth 0
rope_wind_dist 0
sensitivity 3 //
skill 1
spec_scoreboard 0
suitvolume 0.25
volume 0.5

// rate
cl_interp 0
cl_interpolate 1
cl_lagcomp_errorcheck 1
cl_cmdrate 101
cl_updaterate 101
cl_rate 20000
cl_smooth 0
rate 25000
 
   
 
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